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Matte World Digital Looks
Back and Says Goodbye
After nearly a quarter century
in business, Matte World Digital (MWD), a leading
visual effects studio that specialized in the
movie industry's pre-eminent illusion, has closed.
The company, based in Marin County, California,
and formed in 1988 as Matte World by visual
effects supervisor Craig Barron, matte painter
Michael Pangrazio, and effects producer Krys
Demkowicz, literally shut down on August 8,
2012, when the studio's main computer servers
were turned off. Barron likened what happened
next to the death throes of the talking HAL
computer in 2001: A Space Odyssey.
"Just like HAL, it audibly
protested with warnings, announced the starting
of backups and even made calls to my cell phone
asking for help. Its final words, seemingly
accepting its fate, were, 'Have a nice day.
Goodbye.' Just a strange bit of comedy mixed
with the sadness we experienced today."
It was also ironic, given the company had begun
when motion pictures were a completely photochemical
medium and computers still considered the stuff
of science fiction.
Barron and Pangrazio were
colleagues during the golden age at Industrial
Light + Magic (ILM), George Lucas' famed visual
effects studio. With Pangrazio providing the
paintings and Barron the effects camera work,
they produced matte shots for such classic Lucasfilm
productions as Star Wars Episode V: The Empire
Strikes Back, Raiders of the Lost Ark,
and E.T. The Extra-Terrestrial, before
organizing their own company with an audacious
stunt that recalled the go-for-broke setup in
The Sting.
Their company would survive
the transition from traditional film effects to
digital technology, and work on more than eighty
feature films, supporting the visions of such
storied directors as Martin Scorsese, Francis
Ford Coppola, James Cameron, and David Fincher.
The company's eclectic list of projects ranged
from an IMAX production in collaboration with
physicist Stephen W. Hawking to Oscar-winning
work on The Curious Case of Benjamin Button
(2008). Despite Matte World Digital's expertise
in digital 2D and 3D computer graphics (CG), the
company never forgot its foundation in traditional
effects and the living legends who inspired them.
"My career and company
were shaped by the visual-effects masters I
developed friendships with, including stop-motion
creator Ray Harryhausen, matte painters Albert
Whitlock, Peter Ellenshaw, Matthew Yuricich
and Linwood G. Dunnthe optical effects
genius behind Citizen Kane and other
classics," Barron reflected. "Lin encouraged
me to start my own company. He said there were
two kinds of visual-effects shotsobvious
fantasy, and realism that doesn't draw attention
to itself. He believed that realistic effects,
which have to blend perfectly, are the most
challenging. Ironically, that work is often
unsung, because it has to be invisible to the
audience. That was the kind of visual effects
that Matte World, and later Matte World Digital,
would specialize in."
The Beautiful Equation
Matte painting was a vital
creative resource from the birth of motion pictures
through the technological revolutions that shaped
the movies throughout the Twentieth Century.
Matte painters helped produce some of the most
iconic images in film history, including the
climactic finale of King Kong atop the Empire
State Building, the antebellum mansion of Scarlett's
Tara, the enchanted wonders of the Wizard of
Oz, and Charles Foster Kane's stately Xanadu.
A matte painter could travel through time and
space: Matthew Yuricich, a mainstay of MGM's
matte department during the wide-screen era,
produced the eerie alien landscape of Forbidden
Planet (1956) and the visions of Imperial
Rome in Ben-Hur (1959).
With painted brush strokes
on a flat canvas (glass was preferred), the
artist could create environmentsentire
worldsthat were prohibitively expensive,
or impossible, to build or find as a location.
Through various means, from original negative
"in-camera" composite shots to the use of an
optical printer (a device by which separately
filmed elements could be re-photographed and
combined into one seamless film image), live
actors, locations, and sets could be integrated
within the painting, sealing the illusion of
reality, while allowing artistic control over
the scene's look and atmosphere. Matte artists
also specialized in the sublimea painted
ceiling topping off a partial soundstage set,
artfully slanted rays of sunlight against a
wall, mountainous cloud formations.
As director Alfred Hitchcock,
who employed Albert Whitlock to create a "virtual"
museum environment in Torn Curtain and
a fabricated coastal town for The Birds,
concluded, "The beauty of a matte shot is that
you can become God." For his part, Whitlock
himself considered the use of paint and film
to create a scene "a beautiful equation."
The beautiful equation spanned
the whole of the Twentieth Century, beginning
with seminal effects artist Norman Dawn, who
in 1907 used a "glass-shot" to magically restore
a crumbling Mission for California Missions
(the glass allowed for a photographic image
to be taken of both the existing Mission and
the new imagery that Dawn had lined up and painted
on the glass). One of the last major Hollywood
matte-painting shows was Bram Stoker's Dracula
(1992), in which Matte World realized the hand-drawn
dimensions of the iconic horror story. By then,
the revolutionary changes that would transform
not only matte painting but also the entire
movie industry had already begun.
In 1970, as Matthew Yuricich
recalled, an "efficiency expert" first evaluated
his matte department, and other MGM departments,
before the ignominious final cost-cutting preceding
the final curtain. "All good things come to an
end, and so did MGM," Yuricich lamented in The
Invisible Art: The Legends of Movie Matte Painting,
a 2002 book co- authored by Craig Barron and Mark
Cotta Vaz. Universal Studios also closed the matte
department headed by Albert Whitlock, despite
the valiant efforts of Whitlock protégés Syd Dutton
and Bill Taylor. The end of the studio systemwhich
included shutting down in-house departments, selling
off backlots, and auctioning decades of wardrobe,
props, and production artifactsleft a void,
particularly in the area of visual effects.
Then in 1975, a rebel group
of effects artists banded together to help a
young filmmaker named George Lucas recreate
an all-purpose studio-effects shop, even reclaiming
abandoned optical printers and resurrecting
the wide-screen film format of VistaVision.
That seminal ILM group wedded the old with new
computer technology to realize the fantastic
imagery for Star Wars, the film that
ushered in the modern visual effects industry.
Some Star Wars and ILM veterans would
further expand the emerging independent visual
effects industry by forming their own effects
houses: Star Wars special photographic
effects supervisor John Dykstra formed Apogee,
effects camera and opticals ace Richard Edlund
set up Boss Films, and stop motion master Phil
Tippett founded his own studio specializing
in stop-motion animation. Syd Dutton and Bill
Taylor formed Illusion Arts, a company dedicated
to matte painting effects.
The Sting
Barron, Pangrazio, and others
of ILM's matte department had talked about forming
their own matte-painting company. With a core
group they found a "hole in the wall" space
next to a Domino's Pizza outlet in Marin County.
The new crew jokingly dubbed their endeavor
"Matte World," and delivered three shots for
the 1988 HBO feature Steal the Sky. Then
came the big break-a fifty-shot assignment for
an HBO Cold War period epic, By Dawn's Early
Light. The catch was the producers wanted
to visit the Matte World facility to make sure
they could handle the job. The fledgling MW
team knew they could do it, but a hole-in-the-wall
space wouldn't be reassuring to their potential
clients. Barron likened what happened next to
the stunt in The Sting, wherein the heroes
set up a phony gambling hall in order to look
like high rollers.
They set up a fake studio
facility, leasing warehouse space and filling
it with rented office furniture. Functioning
phone lines were installed in case one of the
visiting producers needed to make a call (this
was the pre-cell phone era), while an adjacent
bicycle factory let them use their shop outlet
for power. The space was dressed to look like
a working studio, with rented movie cameras
and lights and easels with matte paintings.
Like actors in a play, company personnel and
friends choreographed a bustling atmosphere,
from a fake crew working the cameras and lights
to a friend calling to keep the office phone
ringing every few minutes. The "sting" worked
to perfectionthe HBO producers arrived,
were impressed by the busy atmosphere, and awarded
them the job on the spot. When the HBO team
left, everyone in the fake studio applauded.
"Just then the HBO producer
came back to give us a deposit check and, of
course, to use the phone," Barron recalled in
The Invisible Art. "Everyone froze, then
started their 'busy work' again. Fortunately,
the executive didn't notice. I always felt a
little guilty about the deception, although
the completed film was considered a big success
and won us the Emmy for Best Visual Effects."
(The Emmy award team was Barron, Pangrazio,
Charlie Mullin, and Bill Mather.)
Blood on the Floor
But even while Matte World
began producing traditional original- negative
paintings for such films as Terminator 2:
Judgment Day (1991), Batman Returns
(1992), and Bram Stoker's Dracula (1992),
ILM was leading deeper forays into the frontier
of the digital realm. ILMer Chris Evans, who
later became a key artist at Matte World, had
already had a hand in history, producing the
first matte painting in the digital realma
magical stained-glass effect for Young Sherlock
Holmes (1985).
By the early nineties, Matte
World and Illusion Arts were still wary of "digital"
matte painting. In a 1992 article for "American
Cinematographer," Barron wrote, "Early
tests have produced mixed results, and the high-tech
composites have so far resulted in somewhat
degraded imagesthe kind of degraded images
that the best matte painters have found unacceptable."
In 1992, Matte World showcased
the playbook of traditional techniques on Tim
Burton's Batman Returns. For a classic
shot of millionaire Bruce Wayne being summoned
via the Bat-signal to assume his secret identity
as Gotham City's masked crime fighter, the company
created a completely in-camera effect using
a physical miniature of the Wayne mansion and
a wintry landscape dressed with baking soda
for snow, a painted night background, and Bat-signal
artwork projected onto fiberfill clouds. For
another Bat-signal shot, the company used a
skyscraper painting, a projected signal, and
sculpted clouds affixed to glass on a motion-control
mover to provide realistic movement. In a shot
of Cobblepot Mansion, birthplace of the film's
villainous Penguin, Matte World produced an
illusion of depth and scale by filming the mansion
gate and house on separate motion control tracks,
and added a rear projection of a dark figure
in a mansion window. Artist Bill Mather also
produced a classic glass-painted scene of the
Gotham City skyline, complete with a rooftop
shaped like Batman's famous bat-eared cowl.
But 1992 was the year Matte
World acknowledged the future was fast approachingthe
company changed its name to Matte World Digital.
By then, Barron had also assumed sole ownership
of the business.
The transition to digital
technology came with shocking suddenness throughout
the visual-effects industry. Changes expected
to arrive over the course of years, happened
within months. Hardest hit was the photochemical
art of optical compositing, which was replaced
by digital compositing. Matte painters had to
put their brushes, oils, and glass canvases
away, and adapt to computer hardware and software
paint programs. Instead of a solitary and traditionally
secret craft, where each artist was master of
their shot, a matte effect now required technical
directors and new layers and lines of command.
Some couldn't make the transition. Like all
revolutions, there was "a lot of blood on the
floor," as the saying went during this tumultuous
period.
But many matte painters
acknowledged there were advantages in the digital
realm. For one, they didn't have to worry about
dropping the heavy glass canvases. The computer
technology was also opening up new creative
possibilities. "The computer is…so much faster,
you can scan in photographs of a cloud and click
it off if you don't like it," Caroleen Green,
a veteran of ILM and MWD explained in The
Invisible Art. "You can do hundreds of layers
to make that perfect cloud, whereas in traditional
painting if I were painting a slide [projection]
of a cloud and ruined the gradation I'd have
to start all over again."
Matte World Digital's last
traditional matte painting was the Carpathia
rescue ship rendered by Chris Evans for the
1997 epic Titanic. The painted rescue
ship was an element in a final image that included
live action of water, lifeboats, and smoke for
the rescue ship's smokestack, CG icebergs, and
a digitally painted dawn sky.
MWD carried on with the
same philosophy it had begun with, an approach
summed up in a 2009 in-studio publication: "Regardless
of the technological changes, the challenge
for creating a Matte World Digital visual effects
shot remains the same as it was twenty years
agomake it look real and make it seamless."
The Digital Realm
Matte World Digital not
only transitioned to digital 2D and 3D effects,
it brought its own innovations to its work.
For Martin Scorsese's Casino (1995),
the company helped recreate the Las Vegas Strip,
circa the 1970s, including the neon-lit dome
of the Tangiers' casino. The multitude of shimmering
lights was realized with the first-ever use
of "radiosity" software, which emulated the
true nature and dynamic range of light on the
environment, including bounce light and ambient
gradations.
Barron took particular pride
in the company's back-to-back projects for director
David Fincher. For Zodiac (2007), based on the
serial killer who terrorized the San Francisco
Bay Area in the 1970s, MWD recreated the San
Francisco of the period, including the city's
Embarcadero Freeway, which had since been torn
down. To show the rising of the Transamerica
Pyramid building that was then under construction,
MWD employed a time lapse effect and CG lighting
techniques.
But in 2008, the year of
MWD's twentieth anniversary, came the work that
was, arguably, the company's greatest achievement:
The Curious Case of Benjamin Button.
The challenge included creating digital matte
paintings showing the degradation over time
of a New Orleans train station, for which MWD
employed Next Limit's Maxwell rendering softwarean
architectural visualization toolrevamping
it to include real-world lighting effects. For
New Orleans city scenes from eighty years past,
MWD invisibly added period buildings to replace
modern structures. For an establishing shot
of New York City in the Thirties, the company
created a 3D period cityscape that allowed for
full movement of the virtual camera and added
smoke, moving cars, and the ambient play of
light. When the director asked for a low-altitude
helicopter shot over Paris, reference photos
from a higher helicopter shoot was worked out
using a flight simulator, and a high-resolution
CG model was created for a completely virtual
aerial fly-over.
The Curious Case of Benjamin
Button won Craig Barron an Academy of Motion
Picture Arts and Sciences Oscar for Best Visual
Effects, and he received a similar honor from
the British Academy of Film and Television Arts
(BAFTA).
Hugo and The Last
Days
After the company's acclaimed
work on Benjamin Button, there were other
major projects, including Tim Burton's Alice
in Wonderland (2010), and Joe Johnston's Captain
America: The First Avenger (2011). But another
revolution was underway, and there would be more
blood on the floor. In addition to rising costs
of technology and R&D, studio cost-saving measures
and competition from an increasingly global effects
industry was making it difficult for a small company
to survive. (Such pressures had already claimed
companies like Orphanage, Illusion Arts and Asylum.)
In August of 2012, the
very month Matte World Digital closed, Digital
Domain CEO John Textor gave a talk at the annual
SIGGRAPH computer graphics conference in which
he questioned whether the visual effects industry
could survive in the United States.
Matte World Digital's last
major feature was Martin Scorsese's Hugo,
the 2011 release based on The Invention of
Hugo Cabret, the illustrated novel by Brian
Selznick. The story, set in Paris during the
1930s, featured Georges Méliès, the former stage
magician who pioneered movie magic but was now
forgotten, eking out a living selling toys at
a souvenir stand in a Paris train station. Ironically,
Barron once sought out effects artist Larry
Butler, who had not only met Méliès, but escorted
him around London at the request of producer
Alexander Korda, who was helping bring the cinematic
illusionist back to public attention, the very
true-life scenario explored in the novel and
Scorsese's adaptation. Barron would recall his
delight in shaking Larry Butler's hand, thereby
shaking the hand of the man who shook the hand
of Georges Méliès.
"Hugo was a wonderful
experience, a chance to work for Marty again
and to create with visual effects the Paris
of the 1930s, as well as Georges Méliès' famous
studio made of glass," Barron reflected. "Hugo
represented the culmination of the Matte World
Digital aesthetic of creating historic CGI environments
that look realistic and tell a great story.
The film is also poignant in its portrayal of
the father of visual effects and narrative film
technique, who is depicted as closing his studio
at the end of the film. And while I certainly
do not see myself as a Georges Méliès, I do
understand that through no fault of your own,
the industry you love can last longer than the
business you created."
The closing of Matte World
Digital brought an outpouring of emails and
Internet postings from colleagues, friends,
and former employees. In an email passing along
the latest unsolicited reaction from a former
employee, Barron concluded, "I suppose we have
to say Matte World Digital failed to go onbut
what a beautiful failure we had."
As matte painter Matthew
Yuricich, who passed away in May of 2012, once
lamented, "All good things come to an end."
Barron took solace and strength
from the memory of those he had worked with
during a nearly quarter century in business.
"They were a dedicated band of underdogs. Often
flying by the seat of their pants, but I knew
the crew could do anything. The word 'impossible'
did not exist at Matte World Digital, and I
had the honor to lead them."
This site will remain on
the Internet as a Matte World Digital archive.
Visit the home
page or film
credits to see more than
two decades of visual-effects work, from glass
mattes to the digital age.
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